pub struct AudioState { /* private fields */ }Expand description
The audio state store.
Implementations§
Source§impl AudioState
impl AudioState
Sourcepub fn new() -> (Self, UnboundedReceiver<StateAudio>)
pub fn new() -> (Self, UnboundedReceiver<StateAudio>)
create a new audio state store, and return the receiver for listening to state updates.
Sourcepub async fn main_loop(
&self,
daemon: Arc<MusicPlayerClient>,
action_rx: UnboundedReceiver<AudioAction>,
interrupt_rx: Receiver<Interrupted>,
) -> Result<Interrupted>
pub async fn main_loop( &self, daemon: Arc<MusicPlayerClient>, action_rx: UnboundedReceiver<AudioAction>, interrupt_rx: Receiver<Interrupted>, ) -> Result<Interrupted>
Trait Implementations§
Source§impl Clone for AudioState
impl Clone for AudioState
Source§fn clone(&self) -> AudioState
fn clone(&self) -> AudioState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AudioState
impl RefUnwindSafe for AudioState
impl Send for AudioState
impl Sync for AudioState
impl Unpin for AudioState
impl UnwindSafe for AudioState
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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The inclusion map: converts
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