LoudnessDesc

Struct LoudnessDesc 

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pub struct LoudnessDesc {
    pub values: Vec<f32>,
}
Expand description

Loudness (in dB) detection object.

It indicates how “loud” a recording of a song is. For a given audio signal, this value increases if the amplitude of the signal, and nothing else, is increased.

Of course, this makes this result dependent of the recording, meaning the same song would yield different loudness on different recordings. Which is exactly what we want, given that this is not a music theory project, but one that aims at giving the best real-life results.

Ranges between -90 dB (~silence) and 0 dB.

(This is technically the sound pressure level of the track, but loudness is way more visual)

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§values: Vec<f32>

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impl LoudnessDesc

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pub const WINDOW_SIZE: usize = 1_024usize

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pub fn do_(&mut self, chunk: &[f32])

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pub fn get_value(&mut self) -> Vec<Feature>

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impl Clone for LoudnessDesc

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fn clone(&self) -> LoudnessDesc

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for LoudnessDesc

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fn default() -> LoudnessDesc

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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