Supervisor

Struct Supervisor 

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pub struct Supervisor { /* private fields */ }
Expand description

Supervisor for managing node lifecycle

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impl Supervisor

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pub fn new( health_checker: Arc<HealthChecker>, shutdown: ShutdownHandle, restart_policy: RestartPolicy, ) -> Self

Create a new supervisor

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pub fn launch_node(&self, node: Box<dyn NodeRunner>) -> NodeHandle

Launch and supervise a node

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pub fn launch_nodes(&self, nodes: Vec<Box<dyn NodeRunner>>) -> Vec<NodeHandle>

Launch multiple nodes

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pub fn health_checker(&self) -> &Arc<HealthChecker>

Get the health checker

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pub fn shutdown(&self) -> &ShutdownHandle

Get the shutdown handle

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pub async fn start_node(&self, name: &str) -> Result<()>

Start a node by name (for lifecycle management)

Note: This is a stub implementation for the lifecycle system. Full implementation requires node registry or factory pattern.

§Arguments
  • name - Name of the node to start
§Errors

Returns error if node cannot be found or started

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pub async fn stop_node(&self, name: &str) -> Result<()>

Stop a node by name (for lifecycle management)

§Arguments
  • name - Name of the node to stop
§Errors

Returns error if node cannot be found or stopped

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pub async fn get_running_nodes(&self) -> Vec<String>

Get list of currently running nodes

Returns the names of all nodes being supervised

Trait Implementations§

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impl SupervisorTrait for Supervisor

Implement the SupervisorTrait for Supervisor

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fn start_node<'life0, 'life1, 'async_trait>( &'life0 self, name: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Start a node by name
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fn stop_node<'life0, 'life1, 'async_trait>( &'life0 self, name: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Stop a node by name
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fn get_running_nodes(&self) -> Vec<String>

Get list of running nodes

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