SimulationConfig

Struct SimulationConfig 

Source
pub struct SimulationConfig {
    pub model: String,
    pub model_config: Option<String>,
    pub environment: String,
    pub environment_config: Option<String>,
    pub godot: GodotConfig,
    pub camera: CameraConfig,
    pub networking: NetworkingConfig,
}
Expand description

Runtime simulation configuration

Loaded from configs/{profile}/simulation/config.json or {scenario}.json. This is distinct from ProjectSimulationConfig which is stored in mecha10.json.

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§model: String

Robot model identifier (e.g., “@mecha10/simulation-models/rover”)

§model_config: Option<String>

Path to model configuration file

§environment: String

Environment identifier (e.g., “@mecha10/simulation-environments/basic_arena”)

§environment_config: Option<String>

Path to environment configuration file

§godot: GodotConfig

Godot engine configuration

§camera: CameraConfig

Camera configuration

§networking: NetworkingConfig

Networking configuration

Implementations§

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impl SimulationConfig

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pub fn load() -> Result<Self>

Load simulation config with environment and scenario support

Priority (first found wins):

  1. configs/{profile}/simulation/{scenario}.json (if scenario specified)
  2. configs/{profile}/simulation/config.json
  3. configs/common/simulation/config.json
  4. Error
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pub fn load_with_profile_and_scenario( profile: Option<&str>, scenario: Option<&str>, ) -> Result<Self>

Load simulation config with specific profile and/or scenario

§Arguments
  • profile - Config profile (dev, production, etc.). If None, uses MECHA10_ENVIRONMENT or “dev”
  • scenario - Scenario name (navigation, obstacle_avoidance, etc.). If None, uses MECHA10_SIMULATION_SCENARIO or loads config.json
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pub fn with_overrides(self, overrides: SimulationOverrides) -> Self

Apply CLI overrides to config

Allows command-line arguments to override config file values.

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pub fn resolve_model_path(&self, framework_path: &Path) -> PathBuf

Get the model path for Godot

Resolves @mecha10 references to actual filesystem paths.

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pub fn resolve_environment_path(&self, framework_path: &Path) -> PathBuf

Get the environment path for Godot

Resolves @mecha10 references to actual filesystem paths.

Trait Implementations§

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impl Clone for SimulationConfig

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fn clone(&self) -> SimulationConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SimulationConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SimulationConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SimulationConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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