pub struct IdleNode;Expand description
IdleNode - Returns Success immediately
This node does nothing and returns Success on every tick. Useful for testing and as a placeholder in behavior trees.
§Configuration
{
"type": "idle",
"config": {}
}Implementations§
Trait Implementations§
Source§impl BehaviorNode for IdleNode
impl BehaviorNode for IdleNode
Source§fn tick<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn tick<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Execute one tick of the behavior. Read more
Source§fn reset<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn reset<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Reset the behavior to its initial state. Read more
Auto Trait Implementations§
impl Freeze for IdleNode
impl RefUnwindSafe for IdleNode
impl Send for IdleNode
impl Sync for IdleNode
impl Unpin for IdleNode
impl UnwindSafe for IdleNode
Blanket Implementations§
Source§impl<T> BehaviorNodeExt for Twhere
T: BehaviorNode + ?Sized,
impl<T> BehaviorNodeExt for Twhere
T: BehaviorNode + ?Sized,
Source§fn run_until_complete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn run_until_complete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Run this behavior until it completes (Success or Failure). Read more
Source§fn run_with_limit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
max_ticks: usize,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn run_with_limit<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 Context,
max_ticks: usize,
) -> Pin<Box<dyn Future<Output = Result<NodeStatus>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Run this behavior with a maximum number of ticks. Read more
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more