pub struct GamemodeOptions {
pub default: Option<EnumOrNumber<GameMode>>,
pub force: Option<bool>,
}Fields§
§default: Option<EnumOrNumber<GameMode>>§force: Option<bool>Trait Implementations§
source§impl Clone for GamemodeOptions
impl Clone for GamemodeOptions
source§fn clone(&self) -> GamemodeOptions
fn clone(&self) -> GamemodeOptions
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GamemodeOptions
impl Debug for GamemodeOptions
source§impl Default for GamemodeOptions
impl Default for GamemodeOptions
source§fn default() -> GamemodeOptions
fn default() -> GamemodeOptions
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for GamemodeOptionswhere
GamemodeOptions: Default,
impl<'de> Deserialize<'de> for GamemodeOptionswhere
GamemodeOptions: Default,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for GamemodeOptions
impl Send for GamemodeOptions
impl Sync for GamemodeOptions
impl Unpin for GamemodeOptions
impl UnwindSafe for GamemodeOptions
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more