pub struct Output<VertexType>{
pub position: (i64, i64, i64),
pub mesh: Option<Mesh<VertexType>>,
}Fields§
§position: (i64, i64, i64)§mesh: Option<Mesh<VertexType>>Trait Implementations§
Source§impl<VoxelType, VertexType> Thread<Output<VoxelType>, Output<VertexType>> for MeshThread<VoxelType, VertexType>
impl<VoxelType, VertexType> Thread<Output<VoxelType>, Output<VertexType>> for MeshThread<VoxelType, VertexType>
fn get_thread_info(&self) -> Option<&ThreadInfo<Input<VoxelType>>>
fn get_thread_info_mut(&mut self) -> Option<&mut ThreadInfo<Input<VoxelType>>>
Auto Trait Implementations§
impl<VertexType> Freeze for Output<VertexType>
impl<VertexType> RefUnwindSafe for Output<VertexType>where
VertexType: RefUnwindSafe,
impl<VertexType> Send for Output<VertexType>
impl<VertexType> Sync for Output<VertexType>where
VertexType: Sync,
impl<VertexType> Unpin for Output<VertexType>where
VertexType: Unpin,
impl<VertexType> UnsafeUnpin for Output<VertexType>
impl<VertexType> UnwindSafe for Output<VertexType>where
VertexType: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more