pub enum VibrationSource {
Block(BlockVibrationSource),
Entity(EntityVibrationSource),
}Expand description
Position source selected by a vibration particle’s registry type ID.
Variants§
Block(BlockVibrationSource)
Type ID 0, minecraft:block.
Entity(EntityVibrationSource)
Type ID 1, minecraft:entity.
Trait Implementations§
Source§impl Clone for VibrationSource
impl Clone for VibrationSource
Source§fn clone(&self) -> VibrationSource
fn clone(&self) -> VibrationSource
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VibrationSource
Source§impl Debug for VibrationSource
impl Debug for VibrationSource
Source§impl PartialEq for VibrationSource
impl PartialEq for VibrationSource
impl StructuralPartialEq for VibrationSource
Auto Trait Implementations§
impl Freeze for VibrationSource
impl RefUnwindSafe for VibrationSource
impl Send for VibrationSource
impl Sync for VibrationSource
impl Unpin for VibrationSource
impl UnsafeUnpin for VibrationSource
impl UnwindSafe for VibrationSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ContextualCodec for Twhere
T: TypeCodec,
impl<T> ContextualCodec for Twhere
T: TypeCodec,
Source§fn encode_with_context(
&self,
writer: &mut impl Write,
_context: &Context,
) -> Result<(), CodecError>
fn encode_with_context( &self, writer: &mut impl Write, _context: &Context, ) -> Result<(), CodecError>
Encodes this value using context supplied by its enclosing structure.
Source§fn decode_with_context(
reader: &mut impl Read,
_context: &Context,
) -> Result<T, CodecError>where
T: Sized,
fn decode_with_context(
reader: &mut impl Read,
_context: &Context,
) -> Result<T, CodecError>where
T: Sized,
Decodes this value using context supplied by its enclosing structure.