pub enum ProfilePropertyName {
Textures,
}Expand description
A supported player profile property name.
Variants§
Textures
Player skin and related texture data.
Trait Implementations§
Source§impl Clone for ProfilePropertyName
impl Clone for ProfilePropertyName
Source§fn clone(&self) -> ProfilePropertyName
fn clone(&self) -> ProfilePropertyName
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ProfilePropertyName
Source§impl Debug for ProfilePropertyName
impl Debug for ProfilePropertyName
Source§impl<'de> Deserialize<'de> for ProfilePropertyName
impl<'de> Deserialize<'de> for ProfilePropertyName
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for ProfilePropertyName
Source§impl PartialEq for ProfilePropertyName
impl PartialEq for ProfilePropertyName
Source§impl Serialize for ProfilePropertyName
impl Serialize for ProfilePropertyName
impl StructuralPartialEq for ProfilePropertyName
Auto Trait Implementations§
impl Freeze for ProfilePropertyName
impl RefUnwindSafe for ProfilePropertyName
impl Send for ProfilePropertyName
impl Sync for ProfilePropertyName
impl Unpin for ProfilePropertyName
impl UnsafeUnpin for ProfilePropertyName
impl UnwindSafe for ProfilePropertyName
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more