pub enum PlayerModel {
Wide,
Slim,
}Expand description
The geometry used to render a player skin.
Variants§
Trait Implementations§
Source§impl Clone for PlayerModel
impl Clone for PlayerModel
Source§fn clone(&self) -> PlayerModel
fn clone(&self) -> PlayerModel
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerModel
Source§impl Debug for PlayerModel
impl Debug for PlayerModel
Source§impl<'de> Deserialize<'de> for PlayerModel
impl<'de> Deserialize<'de> for PlayerModel
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for PlayerModel
Source§impl PartialEq for PlayerModel
impl PartialEq for PlayerModel
Source§impl Serialize for PlayerModel
impl Serialize for PlayerModel
impl StructuralPartialEq for PlayerModel
Auto Trait Implementations§
impl Freeze for PlayerModel
impl RefUnwindSafe for PlayerModel
impl Send for PlayerModel
impl Sync for PlayerModel
impl Unpin for PlayerModel
impl UnsafeUnpin for PlayerModel
impl UnwindSafe for PlayerModel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more