pub struct PlayerAddProperty {
pub name: String,
pub value: String,
pub signature: Option<String>,
}
Fields§
§name: String
§value: String
§signature: Option<String>
Trait Implementations§
Source§impl Clone for PlayerAddProperty
impl Clone for PlayerAddProperty
Source§fn clone(&self) -> PlayerAddProperty
fn clone(&self) -> PlayerAddProperty
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerAddProperty
impl Debug for PlayerAddProperty
Source§impl Deserialize for PlayerAddProperty
impl Deserialize for PlayerAddProperty
fn mc_deserialize(_rest: &[u8]) -> DeserializeResult<'_, Self>
Source§impl From<PlayerAddProperty> for (String, String, Option<String>)
impl From<PlayerAddProperty> for (String, String, Option<String>)
Source§fn from(other: PlayerAddProperty) -> Self
fn from(other: PlayerAddProperty) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PlayerAddProperty
impl PartialEq for PlayerAddProperty
Source§impl Serialize for PlayerAddProperty
impl Serialize for PlayerAddProperty
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult
impl StructuralPartialEq for PlayerAddProperty
Auto Trait Implementations§
impl Freeze for PlayerAddProperty
impl RefUnwindSafe for PlayerAddProperty
impl Send for PlayerAddProperty
impl Sync for PlayerAddProperty
impl Unpin for PlayerAddProperty
impl UnwindSafe for PlayerAddProperty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more