pub struct PlayUpdateSignSpec {
pub location: IntPosition,
pub line1: String,
pub line2: String,
pub line3: String,
pub line4: String,
}
Fields§
§location: IntPosition
§line1: String
§line2: String
§line3: String
§line4: String
Trait Implementations§
Source§impl Clone for PlayUpdateSignSpec
impl Clone for PlayUpdateSignSpec
Source§fn clone(&self) -> PlayUpdateSignSpec
fn clone(&self) -> PlayUpdateSignSpec
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayUpdateSignSpec
impl Debug for PlayUpdateSignSpec
Source§impl Deserialize for PlayUpdateSignSpec
impl Deserialize for PlayUpdateSignSpec
fn mc_deserialize(_rest: &[u8]) -> DeserializeResult<'_, Self>
Source§impl From<(IntPosition, String, String, String, String)> for PlayUpdateSignSpec
impl From<(IntPosition, String, String, String, String)> for PlayUpdateSignSpec
Source§impl From<PlayUpdateSignSpec> for (IntPosition, String, String, String, String)
impl From<PlayUpdateSignSpec> for (IntPosition, String, String, String, String)
Source§fn from(other: PlayUpdateSignSpec) -> Self
fn from(other: PlayUpdateSignSpec) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PlayUpdateSignSpec
impl PartialEq for PlayUpdateSignSpec
Source§impl Serialize for PlayUpdateSignSpec
impl Serialize for PlayUpdateSignSpec
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult
impl StructuralPartialEq for PlayUpdateSignSpec
Auto Trait Implementations§
impl Freeze for PlayUpdateSignSpec
impl RefUnwindSafe for PlayUpdateSignSpec
impl Send for PlayUpdateSignSpec
impl Sync for PlayUpdateSignSpec
impl Unpin for PlayUpdateSignSpec
impl UnwindSafe for PlayUpdateSignSpec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more