pub enum PreviousGameMode {
NoPrevious,
Previous(GameMode),
}
Variants§
Implementations§
Trait Implementations§
Source§impl Clone for PreviousGameMode
impl Clone for PreviousGameMode
Source§fn clone(&self) -> PreviousGameMode
fn clone(&self) -> PreviousGameMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PreviousGameMode
impl Debug for PreviousGameMode
Source§impl Deserialize for PreviousGameMode
impl Deserialize for PreviousGameMode
fn mc_deserialize(data: &[u8]) -> DeserializeResult<'_, Self>
Source§impl PartialEq for PreviousGameMode
impl PartialEq for PreviousGameMode
Source§impl Serialize for PreviousGameMode
impl Serialize for PreviousGameMode
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult
impl StructuralPartialEq for PreviousGameMode
Auto Trait Implementations§
impl Freeze for PreviousGameMode
impl RefUnwindSafe for PreviousGameMode
impl Send for PreviousGameMode
impl Sync for PreviousGameMode
impl Unpin for PreviousGameMode
impl UnwindSafe for PreviousGameMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more