pub struct PlayerInfoAction<A>{
pub uuid: UUID4,
pub action: A,
}
Fields§
§uuid: UUID4
§action: A
Trait Implementations§
Source§impl<A> Clone for PlayerInfoAction<A>
impl<A> Clone for PlayerInfoAction<A>
Source§fn clone(&self) -> PlayerInfoAction<A>
fn clone(&self) -> PlayerInfoAction<A>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<A> Debug for PlayerInfoAction<A>
impl<A> Debug for PlayerInfoAction<A>
Source§impl<A> Deserialize for PlayerInfoAction<A>
impl<A> Deserialize for PlayerInfoAction<A>
fn mc_deserialize(_rest: &[u8]) -> DeserializeResult<'_, Self>
Source§impl<A> From<(UUID4, A)> for PlayerInfoAction<A>
impl<A> From<(UUID4, A)> for PlayerInfoAction<A>
Source§impl<A> From<PlayerInfoAction<A>> for (UUID4, A)
impl<A> From<PlayerInfoAction<A>> for (UUID4, A)
Source§fn from(other: PlayerInfoAction<A>) -> Self
fn from(other: PlayerInfoAction<A>) -> Self
Converts to this type from the input type.
Source§impl<A> PartialEq for PlayerInfoAction<A>
impl<A> PartialEq for PlayerInfoAction<A>
Source§impl<A> Serialize for PlayerInfoAction<A>
impl<A> Serialize for PlayerInfoAction<A>
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult
impl<A> StructuralPartialEq for PlayerInfoAction<A>
Auto Trait Implementations§
impl<A> Freeze for PlayerInfoAction<A>where
A: Freeze,
impl<A> RefUnwindSafe for PlayerInfoAction<A>where
A: RefUnwindSafe,
impl<A> Send for PlayerInfoAction<A>where
A: Send,
impl<A> Sync for PlayerInfoAction<A>where
A: Sync,
impl<A> Unpin for PlayerInfoAction<A>where
A: Unpin,
impl<A> UnwindSafe for PlayerInfoAction<A>where
A: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more