pub struct Node { /* private fields */ }Expand description
A running in-process node. Dropping it does NOT stop serving — call
shutdown.
Implementations§
Source§impl Node
impl Node
Sourcepub async fn control(&self) -> Result<ControlClient, ClientError>
pub async fn control(&self) -> Result<ControlClient, ClientError>
A control connection to THIS node: the same typed mcpmesh-local/1 client a
sidecar consumer gets from connect_control_default, over an in-memory pipe.
Cheap; open one per concurrent conversation — a session/stream upgrade
(open_session, subscribe) consumes its connection, exactly as on the socket.
Sourcepub fn endpoint_id(&self) -> EndpointId
pub fn endpoint_id(&self) -> EndpointId
This node’s mesh identity — what a peer’s invite/pair flow binds to.
Sourcepub fn sign_app(&self, domain: &[u8], msg: &[u8]) -> [u8; 64]
pub fn sign_app(&self, domain: &[u8], msg: &[u8]) -> [u8; 64]
Sign an application payload with this node’s DEVICE key, under the embedder’s own
domain (#59).
What this is for. mcpmesh authenticates the transport: inside a session,
_meta["mcpmesh/peer"] says who is calling. That answers nothing about a payload which
outlives its connection — anything store-and-forward (offline delivery, a relay, a mailbox,
an app-level overlay) handles bytes whose author is not the peer that delivered them, and
the transport authenticated the FORWARDER. This attributes the ORIGIN, against the same
identity the transport already proves, so an embedder needs no second key, no second
backup/revocation story, and no binding protocol tying the two together.
domain is yours; pick one per statement KIND (b"chat/message/1",
b"mailbox/receipt/1"). A signature is only as narrow as its domain, and sharing one across
two shapes lets a value from either be read as the other. mcpmesh’s own domains are out of
reach whatever you choose — see mcpmesh_trust::app for why that is a property of the
preimage rather than of your discipline.
Verify with verify_app, which needs no node.
Not a control verb, deliberately. Signing over the JSON-RPC socket would put the device key’s authority behind an IPC surface shared by every consumer of that socket. This is an in-process seam for the embedder that owns the node.
Sourcepub fn verify_app(
endpoint_id: &EndpointId,
domain: &[u8],
msg: &[u8],
sig: &[u8; 64],
) -> bool
pub fn verify_app( endpoint_id: &EndpointId, domain: &[u8], msg: &[u8], sig: &[u8; 64], ) -> bool
Verify an application payload signed by endpoint_id under domain (#59).
An associated function: verification needs no node, which is the point — a consumer checking
a relayed payload has the peer’s EndpointId and nothing else.
Returns false for a bad signature, a mismatched domain/message, or malformed bytes. It
never panics: every input is attacker-supplied by construction.
It answers “which device produced these bytes” and nothing else. Whether that device was ENTITLED to make the statement is the embedder’s authorization question, answered from the embedder’s own state.
Sourcepub async fn wait(&self)
pub async fn wait(&self)
Resolves once shutdown has been requested — by shutdown from
another handle, or by the control protocol’s shutdown verb (e.g. an operator
driving this node’s control connection).
Sourcepub async fn shutdown(self)
pub async fn shutdown(self)
Stop serving: raise the shutdown signal, stop the accept/poll/background loops and every live control connection (subscription streams end immediately; in-flight control requests get a dropped connection — acceptable, shutdown means shutdown), and close the endpoint (a graceful QUIC close — live sessions end cleanly).
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Node
impl !UnwindSafe for Node
impl Freeze for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnsafeUnpin for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);