ServerBuilder

Struct ServerBuilder 

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pub struct ServerBuilder<H, Tools, Resources, Prompts, Tasks> { /* private fields */ }
Expand description

Builder for constructing MCP servers with specific capabilities.

Uses the typestate pattern with 5 type parameters to track registered handlers at compile time:

  • H: Base server handler (always required)
  • Tools: Tool handler state
  • Resources: Resource handler state
  • Prompts: Prompt handler state
  • Tasks: Task handler state

When a capability is not registered, its type parameter is NotRegistered. When registered, it becomes Registered<T> where T is the handler type.

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impl<H> ServerBuilder<H, NotRegistered, NotRegistered, NotRegistered, NotRegistered>
where H: ServerHandler,

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pub fn new( handler: H, ) -> ServerBuilder<H, NotRegistered, NotRegistered, NotRegistered, NotRegistered>

Create a new server builder with the given base handler.

The base handler must implement ServerHandler and provides the core server identity and configuration.

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impl<H, T, R, P, K> ServerBuilder<H, T, R, P, K>
where H: ServerHandler,

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pub fn capabilities( self, caps: ServerCapabilities, ) -> ServerBuilder<H, T, R, P, K>

Override the capabilities advertised by this server.

By default, capabilities are derived from the base handler. Use this to customize or extend those capabilities.

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pub const fn get_capabilities(&self) -> &ServerCapabilities

Get a reference to the current capabilities.

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impl<H, R, P, K> ServerBuilder<H, NotRegistered, R, P, K>
where H: ServerHandler,

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pub fn with_tools<TH>( self, tools: TH, ) -> ServerBuilder<H, Registered<TH>, R, P, K>
where TH: ToolHandler,

Register a tool handler.

This method is only available when no tool handler has been registered yet. Attempting to register tools twice will result in a compile error.

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impl<H, T, P, K> ServerBuilder<H, T, NotRegistered, P, K>
where H: ServerHandler,

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pub fn with_resources<RH>( self, resources: RH, ) -> ServerBuilder<H, T, Registered<RH>, P, K>
where RH: ResourceHandler,

Register a resource handler.

This method is only available when no resource handler has been registered yet.

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impl<H, T, R, K> ServerBuilder<H, T, R, NotRegistered, K>
where H: ServerHandler,

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pub fn with_prompts<PH>( self, prompts: PH, ) -> ServerBuilder<H, T, R, Registered<PH>, K>
where PH: PromptHandler,

Register a prompt handler.

This method is only available when no prompt handler has been registered yet.

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impl<H, T, R, P> ServerBuilder<H, T, R, P, NotRegistered>
where H: ServerHandler,

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pub fn with_tasks<KH>( self, tasks: KH, ) -> ServerBuilder<H, T, R, P, Registered<KH>>
where KH: TaskHandler,

Register a task handler.

Tasks are long-running operations that can be tracked, monitored, and cancelled.

This method is only available when no task handler has been registered yet.

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impl<H, T, R, P, K> ServerBuilder<H, T, R, P, K>
where H: ServerHandler + Send + Sync + 'static, T: Send + Sync + 'static, R: Send + Sync + 'static, P: Send + Sync + 'static, K: Send + Sync + 'static,

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pub fn build(self) -> Server<H, T, R, P, K>

Build the server.

Returns a Server configured with the registered handlers and capabilities.

Auto Trait Implementations§

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impl<H, Tools, Resources, Prompts, Tasks> Freeze for ServerBuilder<H, Tools, Resources, Prompts, Tasks>
where H: Freeze, Tools: Freeze, Resources: Freeze, Prompts: Freeze, Tasks: Freeze,

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impl<H, Tools, Resources, Prompts, Tasks> RefUnwindSafe for ServerBuilder<H, Tools, Resources, Prompts, Tasks>
where H: RefUnwindSafe, Tools: RefUnwindSafe, Resources: RefUnwindSafe, Prompts: RefUnwindSafe, Tasks: RefUnwindSafe,

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impl<H, Tools, Resources, Prompts, Tasks> Send for ServerBuilder<H, Tools, Resources, Prompts, Tasks>
where H: Send, Tools: Send, Resources: Send, Prompts: Send, Tasks: Send,

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impl<H, Tools, Resources, Prompts, Tasks> Sync for ServerBuilder<H, Tools, Resources, Prompts, Tasks>
where H: Sync, Tools: Sync, Resources: Sync, Prompts: Sync, Tasks: Sync,

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impl<H, Tools, Resources, Prompts, Tasks> Unpin for ServerBuilder<H, Tools, Resources, Prompts, Tasks>
where H: Unpin, Tools: Unpin, Resources: Unpin, Prompts: Unpin, Tasks: Unpin,

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impl<H, Tools, Resources, Prompts, Tasks> UnwindSafe for ServerBuilder<H, Tools, Resources, Prompts, Tasks>
where H: UnwindSafe, Tools: UnwindSafe, Resources: UnwindSafe, Prompts: UnwindSafe, Tasks: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<A, B, T> HttpServerConnExec<A, B> for T
where B: Body,