SchemaBuilder

Struct SchemaBuilder 

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pub struct SchemaBuilder { /* private fields */ }
Expand description

A fluent builder for constructing JSON Schemas.

§Example

use mcpkit_core::schema::SchemaBuilder;

let schema = SchemaBuilder::object()
    .title("SearchInput")
    .description("Input for search tool")
    .property("query", SchemaBuilder::string().min_length(1))
    .property("page", SchemaBuilder::integer().minimum(1).default_value(1))
    .required(["query"])
    .build();

Implementations§

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impl SchemaBuilder

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pub fn new() -> Self

Create a new schema builder.

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pub fn string() -> Self

Create a string schema builder.

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pub fn number() -> Self

Create a number schema builder.

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pub fn integer() -> Self

Create an integer schema builder.

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pub fn boolean() -> Self

Create a boolean schema builder.

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pub fn array() -> Self

Create an array schema builder.

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pub fn object() -> Self

Create an object schema builder.

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pub fn null() -> Self

Create a null schema builder.

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pub fn title(self, title: impl Into<String>) -> Self

Set the schema title.

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pub fn description(self, description: impl Into<String>) -> Self

Set the schema description.

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pub fn default_value(self, default: impl Into<Value>) -> Self

Set the default value.

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pub fn enum_values<I, V>(self, values: I) -> Self
where I: IntoIterator<Item = V>, V: Into<Value>,

Set enumerated allowed values.

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pub fn const_value(self, value: impl Into<Value>) -> Self

Set a constant value.

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pub const fn min_length(self, min: u64) -> Self

Set minimum string length.

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pub const fn max_length(self, max: u64) -> Self

Set maximum string length.

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pub fn pattern(self, pattern: impl Into<String>) -> Self

Set regex pattern.

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pub fn format(self, format: impl Into<String>) -> Self

Set string format hint.

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pub fn minimum(self, min: impl Into<f64>) -> Self

Set minimum value (inclusive).

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pub fn maximum(self, max: impl Into<f64>) -> Self

Set maximum value (inclusive).

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pub fn exclusive_minimum(self, min: impl Into<f64>) -> Self

Set exclusive minimum value.

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pub fn exclusive_maximum(self, max: impl Into<f64>) -> Self

Set exclusive maximum value.

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pub fn multiple_of(self, multiple: impl Into<f64>) -> Self

Set multiple-of constraint.

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pub fn items(self, items: Self) -> Self

Set schema for array items.

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pub const fn min_items(self, min: u64) -> Self

Set minimum number of items.

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pub const fn max_items(self, max: u64) -> Self

Set maximum number of items.

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pub const fn unique_items(self, unique: bool) -> Self

Require unique items.

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pub fn property(self, name: impl Into<String>, schema: Self) -> Self

Add a property to the schema.

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pub fn required<I, S>(self, required: I) -> Self
where I: IntoIterator<Item = S>, S: Into<String>,

Set required properties.

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pub fn additional_properties(self, allowed: bool) -> Self

Set whether additional properties are allowed.

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pub fn additional_properties_schema(self, schema: Self) -> Self

Set schema for additional properties.

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pub const fn min_properties(self, min: u64) -> Self

Set minimum number of properties.

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pub const fn max_properties(self, max: u64) -> Self

Set maximum number of properties.

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pub fn all_of<I>(self, schemas: I) -> Self
where I: IntoIterator<Item = Self>,

Require all of the given schemas to match.

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pub fn any_of<I>(self, schemas: I) -> Self
where I: IntoIterator<Item = Self>,

Require any of the given schemas to match.

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pub fn one_of<I>(self, schemas: I) -> Self
where I: IntoIterator<Item = Self>,

Require exactly one of the given schemas to match.

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pub fn not(self, schema: Self) -> Self

Require the given schema to not match.

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pub fn build(self) -> Schema

Build the schema.

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pub fn to_value(self) -> Value

Build and convert to a JSON value.

Trait Implementations§

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impl Clone for SchemaBuilder

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fn clone(&self) -> SchemaBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SchemaBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SchemaBuilder

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fn default() -> SchemaBuilder

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V