pub trait SessionStore: Send + Sync {
// Required methods
fn get_session<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Session, MemoryError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn put_session<'life0, 'async_trait>(
&'life0 self,
session: Session,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn update_session<'life0, 'async_trait>(
&'life0 self,
session: Session,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn list_events<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
event_types: Option<&'life2 [EventType]>,
limit: usize,
) -> Pin<Box<dyn Future<Output = Result<Vec<SessionEvent>, MemoryError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn put_event<'life0, 'async_trait>(
&'life0 self,
event: SessionEvent,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn put_snapshot<'life0, 'async_trait>(
&'life0 self,
snapshot: ReplaySnapshot,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_snapshot<'life0, 'life1, 'async_trait>(
&'life0 self,
snapshot_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<ReplaySnapshot, MemoryError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Required Methods§
fn get_session<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Session, MemoryError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn put_session<'life0, 'async_trait>(
&'life0 self,
session: Session,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn update_session<'life0, 'async_trait>(
&'life0 self,
session: Session,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn list_events<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
event_types: Option<&'life2 [EventType]>,
limit: usize,
) -> Pin<Box<dyn Future<Output = Result<Vec<SessionEvent>, MemoryError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn put_event<'life0, 'async_trait>(
&'life0 self,
event: SessionEvent,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn put_snapshot<'life0, 'async_trait>(
&'life0 self,
snapshot: ReplaySnapshot,
) -> Pin<Box<dyn Future<Output = Result<(), MemoryError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_snapshot<'life0, 'life1, 'async_trait>(
&'life0 self,
snapshot_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<ReplaySnapshot, MemoryError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".