pub struct Node { /* private fields */ }
Implementations§
Source§impl Node
impl Node
pub fn new(id: u32, coordinates: Coordinates, dimensions: Dimensions) -> Self
pub fn into_rc(self) -> SharedNode
pub fn id(&self) -> u32
pub fn coordinates(&self) -> Coordinates
pub fn dimensions(&self) -> Dimensions
pub fn parents(&self) -> Vec<SharedNode> ⓘ
pub fn required(&self) -> Vec<SharedNode> ⓘ
pub fn get_input_coordinates(&self) -> Coordinates
pub fn get_output_coordinates(&self) -> Coordinates
pub fn get_links(&self, link_type: &LinkType) -> Vec<Link>
pub fn set_parents(&mut self, parents: Vec<SharedNode>)
pub fn set_required_nodes(&mut self, required_to_start: Vec<SharedNode>)
pub fn set_coordinates(&mut self, coordinates: Coordinates)
pub fn add_parent(&mut self, parent: SharedNode)
pub fn add_required(&mut self, required: SharedNode)
pub fn remove_parent(&mut self, parent_id: u32)
pub fn remove_required(&mut self, required_id: u32)
Trait Implementations§
impl StructuralPartialEq for Node
Auto Trait Implementations§
impl Freeze for Node
impl !RefUnwindSafe for Node
impl !Send for Node
impl !Sync for Node
impl Unpin for Node
impl !UnwindSafe for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more