Struct mca_parser::Region

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pub struct Region {
    pub chunks: [Option<Chunk>; 1024],
    pub coords: RegionPosition,
}
Expand description

Represents the contents of a region file

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§chunks: [Option<Chunk>; 1024]

The list of chunks contained in this region

§coords: RegionPosition

Represents the coords in the world of this region in the order of (x, z) To find these from actual in-game coords, one must divide by 32 for the x and z (or >> 5)

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impl Region

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pub fn get_chunk(&self, _: ChunkPosition) -> Option<&Chunk>

Return the chunk at a given x and y coordinate relative to the region or None if it has not been generated. To get the coords actual in-game coords, one must use (n % 32) >> 4 where n is the current x or z coord.

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impl Debug for Region

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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