pub struct ParrotEntityCodec;
Trait Implementations§
Source§impl SingleEntityCodec for ParrotEntityCodec
impl SingleEntityCodec for ParrotEntityCodec
Source§type Comp = ParrotEntity
type Comp = ParrotEntity
Component type, an associated type is used to allow only on implementation per codec struct.
fn encode(&self, src: &Self::Comp, dst: &mut CompoundTag)
fn decode(&self, src: &CompoundTag) -> Self::Comp
Auto Trait Implementations§
impl Freeze for ParrotEntityCodec
impl RefUnwindSafe for ParrotEntityCodec
impl Send for ParrotEntityCodec
impl Sync for ParrotEntityCodec
impl Unpin for ParrotEntityCodec
impl UnwindSafe for ParrotEntityCodec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C, D> EntityCodec for C
impl<C, D> EntityCodec for C
Source§fn encode(
&self,
src: &EntityRef<'_>,
dst: &mut CompoundTag,
) -> Result<(), String>
fn encode( &self, src: &EntityRef<'_>, dst: &mut CompoundTag, ) -> Result<(), String>
Encode components stored accessible from the given entity reference into given destination
compound tag.
Source§fn decode(
&self,
src: &CompoundTag,
dst: &mut EntityBuilder,
) -> Result<(), String>
fn decode( &self, src: &CompoundTag, dst: &mut EntityBuilder, ) -> Result<(), String>
Decode given source compound tag and add decoded components into the given entity builder.
Source§fn default(&self, dst: &mut EntityBuilder)
fn default(&self, dst: &mut EntityBuilder)
Add default components to the given entity builder.