pub struct TurtleEntityCodec;
Trait Implementations§
Source§impl SingleEntityCodec for TurtleEntityCodec
impl SingleEntityCodec for TurtleEntityCodec
Source§type Comp = TurtleEntity
type Comp = TurtleEntity
Component type, an associated type is used to allow only on implementation per codec struct.
fn encode(&self, src: &Self::Comp, dst: &mut CompoundTag)
fn decode(&self, src: &CompoundTag) -> Self::Comp
Auto Trait Implementations§
impl Freeze for TurtleEntityCodec
impl RefUnwindSafe for TurtleEntityCodec
impl Send for TurtleEntityCodec
impl Sync for TurtleEntityCodec
impl Unpin for TurtleEntityCodec
impl UnwindSafe for TurtleEntityCodec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C, D> EntityCodec for C
impl<C, D> EntityCodec for C
Source§fn encode(
&self,
src: &EntityRef<'_>,
dst: &mut CompoundTag,
) -> Result<(), String>
fn encode( &self, src: &EntityRef<'_>, dst: &mut CompoundTag, ) -> Result<(), String>
Encode components stored accessible from the given entity reference into given destination
compound tag.
Source§fn decode(
&self,
src: &CompoundTag,
dst: &mut EntityBuilder,
) -> Result<(), String>
fn decode( &self, src: &CompoundTag, dst: &mut EntityBuilder, ) -> Result<(), String>
Decode given source compound tag and add decoded components into the given entity builder.
Source§fn default(&self, dst: &mut EntityBuilder)
fn default(&self, dst: &mut EntityBuilder)
Add default components to the given entity builder.