pub struct SheepEntityCodec;
Trait Implementations§
Source§impl SingleEntityCodec for SheepEntityCodec
impl SingleEntityCodec for SheepEntityCodec
Source§type Comp = SheepEntity
type Comp = SheepEntity
Component type, an associated type is used to allow only on implementation per codec struct.
fn encode(&self, src: &Self::Comp, dst: &mut CompoundTag)
fn decode(&self, src: &CompoundTag) -> Self::Comp
Auto Trait Implementations§
impl Freeze for SheepEntityCodec
impl RefUnwindSafe for SheepEntityCodec
impl Send for SheepEntityCodec
impl Sync for SheepEntityCodec
impl Unpin for SheepEntityCodec
impl UnwindSafe for SheepEntityCodec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C, D> EntityCodec for C
impl<C, D> EntityCodec for C
Source§fn encode(
&self,
src: &EntityRef<'_>,
dst: &mut CompoundTag,
) -> Result<(), String>
fn encode( &self, src: &EntityRef<'_>, dst: &mut CompoundTag, ) -> Result<(), String>
Encode components stored accessible from the given entity reference into given destination
compound tag.
Source§fn decode(
&self,
src: &CompoundTag,
dst: &mut EntityBuilder,
) -> Result<(), String>
fn decode( &self, src: &CompoundTag, dst: &mut EntityBuilder, ) -> Result<(), String>
Decode given source compound tag and add decoded components into the given entity builder.
Source§fn default(&self, dst: &mut EntityBuilder)
fn default(&self, dst: &mut EntityBuilder)
Add default components to the given entity builder.