pub struct PlayerEntity { /* private fields */ }
Trait Implementations§
Source§impl Debug for PlayerEntity
impl Debug for PlayerEntity
Source§impl Default for PlayerEntity
impl Default for PlayerEntity
Source§fn default() -> PlayerEntity
fn default() -> PlayerEntity
Returns the “default value” for a type. Read more
Source§impl EntityComponent for PlayerEntity
impl EntityComponent for PlayerEntity
const CODEC: &'static dyn EntityCodec
Auto Trait Implementations§
impl Freeze for PlayerEntity
impl RefUnwindSafe for PlayerEntity
impl Send for PlayerEntity
impl Sync for PlayerEntity
impl Unpin for PlayerEntity
impl UnwindSafe for PlayerEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more