pub struct MobEntityCodec;
Trait Implementations§
Source§impl SingleEntityCodec for MobEntityCodec
impl SingleEntityCodec for MobEntityCodec
Auto Trait Implementations§
impl Freeze for MobEntityCodec
impl RefUnwindSafe for MobEntityCodec
impl Send for MobEntityCodec
impl Sync for MobEntityCodec
impl Unpin for MobEntityCodec
impl UnwindSafe for MobEntityCodec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C, D> EntityCodec for C
impl<C, D> EntityCodec for C
Source§fn encode(
&self,
src: &EntityRef<'_>,
dst: &mut CompoundTag,
) -> Result<(), String>
fn encode( &self, src: &EntityRef<'_>, dst: &mut CompoundTag, ) -> Result<(), String>
Encode components stored accessible from the given entity reference into given destination
compound tag.
Source§fn decode(
&self,
src: &CompoundTag,
dst: &mut EntityBuilder,
) -> Result<(), String>
fn decode( &self, src: &CompoundTag, dst: &mut EntityBuilder, ) -> Result<(), String>
Decode given source compound tag and add decoded components into the given entity builder.
Source§fn default(&self, dst: &mut EntityBuilder)
fn default(&self, dst: &mut EntityBuilder)
Add default components to the given entity builder.