pub enum ChunkStatus {
Show 13 variants
Empty,
StructureStarts,
StructureReferences,
Biomes,
Noise,
Surface,
Carvers,
LiquidCarvers,
Features,
Light,
Spawn,
Heightmaps,
Full,
}
Expand description
An enumeration for the different generation status used by the game. Depending on the generation algorithm some status might not be used.
Variants§
Empty
StructureStarts
StructureReferences
Biomes
Noise
Surface
Carvers
LiquidCarvers
Features
Light
Spawn
Heightmaps
Full
Trait Implementations§
Source§impl Clone for ChunkStatus
impl Clone for ChunkStatus
Source§fn clone(&self) -> ChunkStatus
fn clone(&self) -> ChunkStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ChunkStatus
impl Debug for ChunkStatus
impl Copy for ChunkStatus
Auto Trait Implementations§
impl Freeze for ChunkStatus
impl RefUnwindSafe for ChunkStatus
impl Send for ChunkStatus
impl Sync for ChunkStatus
impl Unpin for ChunkStatus
impl UnwindSafe for ChunkStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more