Struct mc_core::world::anvil::source::AnvilLevelSource [−][src]
pub struct AnvilLevelSource { /* fields omitted */ }Expand description
A level source that load chunks from anvil region files. This source internally use
a threaded worker to avoid disk access durations overhead. Each opened region file
remains opened for REGIONS_CACHE_TIME duration.
Implementations
Trait Implementations
fn request_chunk_load(
&mut self,
req: ChunkLoadRequest
) -> Result<(), (LevelSourceError, ChunkLoadRequest)>
fn request_chunk_load(
&mut self,
req: ChunkLoadRequest
) -> Result<(), (LevelSourceError, ChunkLoadRequest)>
Request loading of the chunk at the given position. If you return an error, you must
return back the given ChunkInfo together with the LevelSourceError. If you return
Ok(()) you must give a result later when calling poll_chunk. This operation
must be non-blocking. Read more
Poll the next loaded chunk that is ready to be inserted into the level’s chunk storage.
Every requested load chunk request_chunk_load method that returned Ok(()) should
return some some result here, even if it’s an error. This operation must be
non-blocking. Read more
Request saving of the chunk at the given position. This operation must be non-blocking.
