pub struct AI {
pub damage: i32,
pub attackDelay: i32,
pub jumping: bool,
pub noActionTime: i32,
pub runSpeed: f32,
pub xxa: f32,
pub yRotA: f32,
pub yya: f32,
pub attackTarget: Box<Option<Entity>>,
pub mob: String,
pub random: Random1,
}
Fields§
§damage: i32
§attackDelay: i32
§jumping: bool
§noActionTime: i32
§runSpeed: f32
§xxa: f32
§yRotA: f32
§yya: f32
§attackTarget: Box<Option<Entity>>
§mob: String
§random: Random1
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AI
impl RefUnwindSafe for AI
impl Send for AI
impl Sync for AI
impl Unpin for AI
impl UnwindSafe for AI
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more