#[repr(u8)]pub enum Fill {
NonZero = 0,
EvenOdd = 1,
}Expand description
Describes the rule that determines the interior portion of a shape.
This is only relevant for self-intersecting paths (e.g. a hourglass shape). For non-self-intersecting paths, both rules produce the same result.
Variants§
NonZero = 0
Non-zero fill rule.
All regions where the winding number of the path is not zero will be filled. This is generally more correct, but can be more expensive to implement in renderers. This matches the default behavior of the web canvas, and is the default value.
EvenOdd = 1
Even-odd fill rule.
All regions where the winding number of the path is odd will be willed. The most common use case for this rule is as an optimisation when the paths are known to not be self-intersecting. There may also be cases where this rendering is desired. This can be implemented more efficiently than even-odd, as the winding number state can be stored in only one bit (and so the winding numbers for several pixels can be packed extremely efficiently).
Trait Implementations§
impl Copy for Fill
impl Eq for Fill
impl StructuralPartialEq for Fill
Auto Trait Implementations§
impl Freeze for Fill
impl RefUnwindSafe for Fill
impl Send for Fill
impl Sync for Fill
impl Unpin for Fill
impl UnwindSafe for Fill
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