pub struct MayaCreateNodeCommand {
pub node_type: Option<MayaRawShellItem>,
pub name: Option<MayaRawShellItem>,
pub parent: Option<MayaRawShellItem>,
pub shared: bool,
pub flags: Vec<MayaNormalizedFlag>,
pub span: TextRange,
}Fields§
§node_type: Option<MayaRawShellItem>§name: Option<MayaRawShellItem>§parent: Option<MayaRawShellItem>§flags: Vec<MayaNormalizedFlag>§span: TextRangeTrait Implementations§
Source§impl Clone for MayaCreateNodeCommand
impl Clone for MayaCreateNodeCommand
Source§fn clone(&self) -> MayaCreateNodeCommand
fn clone(&self) -> MayaCreateNodeCommand
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MayaCreateNodeCommand
impl Debug for MayaCreateNodeCommand
Source§impl PartialEq for MayaCreateNodeCommand
impl PartialEq for MayaCreateNodeCommand
impl Eq for MayaCreateNodeCommand
impl StructuralPartialEq for MayaCreateNodeCommand
Auto Trait Implementations§
impl Freeze for MayaCreateNodeCommand
impl RefUnwindSafe for MayaCreateNodeCommand
impl Send for MayaCreateNodeCommand
impl Sync for MayaCreateNodeCommand
impl Unpin for MayaCreateNodeCommand
impl UnsafeUnpin for MayaCreateNodeCommand
impl UnwindSafe for MayaCreateNodeCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more