pub struct MayaLightSelectCommand {
pub no_expand: bool,
pub targets: Vec<MayaRawShellItem>,
pub flags: Vec<MayaLightFlag>,
pub opaque_tail: Option<TextRange>,
pub span: TextRange,
}Fields§
§no_expand: bool§targets: Vec<MayaRawShellItem>§flags: Vec<MayaLightFlag>§opaque_tail: Option<TextRange>§span: TextRangeTrait Implementations§
Source§impl Clone for MayaLightSelectCommand
impl Clone for MayaLightSelectCommand
Source§fn clone(&self) -> MayaLightSelectCommand
fn clone(&self) -> MayaLightSelectCommand
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MayaLightSelectCommand
impl Debug for MayaLightSelectCommand
Source§impl PartialEq for MayaLightSelectCommand
impl PartialEq for MayaLightSelectCommand
impl Eq for MayaLightSelectCommand
impl StructuralPartialEq for MayaLightSelectCommand
Auto Trait Implementations§
impl Freeze for MayaLightSelectCommand
impl RefUnwindSafe for MayaLightSelectCommand
impl Send for MayaLightSelectCommand
impl Sync for MayaLightSelectCommand
impl Unpin for MayaLightSelectCommand
impl UnsafeUnpin for MayaLightSelectCommand
impl UnwindSafe for MayaLightSelectCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more