maxcountryman_web_sys/features/
gen_GamepadEvent.rs

1#![allow(unused_imports)]
2use super::*;
3use wasm_bindgen::prelude::*;
4#[wasm_bindgen]
5extern "C" {
6    # [wasm_bindgen (extends = Event , extends = :: js_sys :: Object , js_name = GamepadEvent , typescript_type = "GamepadEvent")]
7    #[derive(Debug, Clone, PartialEq, Eq)]
8    #[doc = "The `GamepadEvent` class."]
9    #[doc = ""]
10    #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent)"]
11    #[doc = ""]
12    #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
13    pub type GamepadEvent;
14    #[cfg(feature = "Gamepad")]
15    # [wasm_bindgen (structural , method , getter , js_class = "GamepadEvent" , js_name = gamepad)]
16    #[doc = "Getter for the `gamepad` field of this object."]
17    #[doc = ""]
18    #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/gamepad)"]
19    #[doc = ""]
20    #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEvent`*"]
21    pub fn gamepad(this: &GamepadEvent) -> Option<Gamepad>;
22    #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
23    #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
24    #[doc = ""]
25    #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
26    #[doc = ""]
27    #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
28    pub fn new(type_: &str) -> Result<GamepadEvent, JsValue>;
29    #[cfg(feature = "GamepadEventInit")]
30    #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
31    #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
32    #[doc = ""]
33    #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
34    #[doc = ""]
35    #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`, `GamepadEventInit`*"]
36    pub fn new_with_event_init_dict(
37        type_: &str,
38        event_init_dict: &GamepadEventInit,
39    ) -> Result<GamepadEvent, JsValue>;
40}