maxcountryman_web_sys/features/
gen_GamepadEvent.rs1#![allow(unused_imports)]
2use super::*;
3use wasm_bindgen::prelude::*;
4#[wasm_bindgen]
5extern "C" {
6 # [wasm_bindgen (extends = Event , extends = :: js_sys :: Object , js_name = GamepadEvent , typescript_type = "GamepadEvent")]
7 #[derive(Debug, Clone, PartialEq, Eq)]
8 #[doc = "The `GamepadEvent` class."]
9 #[doc = ""]
10 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent)"]
11 #[doc = ""]
12 #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
13 pub type GamepadEvent;
14 #[cfg(feature = "Gamepad")]
15 # [wasm_bindgen (structural , method , getter , js_class = "GamepadEvent" , js_name = gamepad)]
16 #[doc = "Getter for the `gamepad` field of this object."]
17 #[doc = ""]
18 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/gamepad)"]
19 #[doc = ""]
20 #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEvent`*"]
21 pub fn gamepad(this: &GamepadEvent) -> Option<Gamepad>;
22 #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
23 #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
24 #[doc = ""]
25 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
26 #[doc = ""]
27 #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
28 pub fn new(type_: &str) -> Result<GamepadEvent, JsValue>;
29 #[cfg(feature = "GamepadEventInit")]
30 #[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
31 #[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
32 #[doc = ""]
33 #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
34 #[doc = ""]
35 #[doc = "*This API requires the following crate features to be activated: `GamepadEvent`, `GamepadEventInit`*"]
36 pub fn new_with_event_init_dict(
37 type_: &str,
38 event_init_dict: &GamepadEventInit,
39 ) -> Result<GamepadEvent, JsValue>;
40}