pub struct AnimManager<'a> { /* private fields */ }Expand description
Animation manager that handles multiple animations.
This struct manages the lifecycle and playback of multiple animations. It is designed to be memory-efficient for embedded systems.
§Type Parameters
C- The callback type that implementsAnimCallbackN- The maximum number of simultaneous animations
Implementations§
Source§impl<'a> AnimManager<'a>
impl<'a> AnimManager<'a>
Sourcepub const fn new(
animations: &'a mut [AnimInstance],
anim_status: &'a [AnimStatus],
) -> Self
pub const fn new( animations: &'a mut [AnimInstance], anim_status: &'a [AnimStatus], ) -> Self
Creates a new animation manager.
Auto Trait Implementations§
impl<'a> Freeze for AnimManager<'a>
impl<'a> !RefUnwindSafe for AnimManager<'a>
impl<'a> !Send for AnimManager<'a>
impl<'a> !Sync for AnimManager<'a>
impl<'a> Unpin for AnimManager<'a>
impl<'a> UnsafeUnpin for AnimManager<'a>
impl<'a> !UnwindSafe for AnimManager<'a>
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