pub struct Line {
pub start: Point2D,
pub end: Point2D,
}Expand description
A Line is a straight one-dimensional figure that extends infinitely in both directions. It is defined by two points.
Fields§
§start: Point2DThe starting point of the line as Point2D.
end: Point2DThe ending point of the line as Point2D.
Implementations§
Source§impl Line
impl Line
Sourcepub fn vector_object_builder(&self) -> VectorObjectBuilder
pub fn vector_object_builder(&self) -> VectorObjectBuilder
Gets a VectorObjectBuilder with the line’s points.
Sourcepub fn y_intercept(&self) -> f32
pub fn y_intercept(&self) -> f32
Returns the y-intercept of the line.
Sourcepub fn normal_slope(&self) -> f32
pub fn normal_slope(&self) -> f32
Returns the normal slope of the line.
Sourcepub fn perpendicular_line(&self, point: Point2D) -> Line
pub fn perpendicular_line(&self, point: Point2D) -> Line
Returns the perpendicular line of the line at a given Point2D.
Sourcepub fn intersection(&self, other: &Line) -> Option<Point2D>
pub fn intersection(&self, other: &Line) -> Option<Point2D>
Returns the intersection Point2D of the line with another line, if it exists.
Sourcepub fn contains(&self, point: Point2D) -> bool
pub fn contains(&self, point: Point2D) -> bool
Returns whether the line contains a given Point2D.
Sourcepub fn distance_to_point(&self, point: Point2D) -> f32
pub fn distance_to_point(&self, point: Point2D) -> f32
Returns the distance from the line to a given Point2D.
Sourcepub fn with_tip_at_the_start(
&self,
tip_shape: VectorObjectBuilder,
) -> VectorObjectBuilder
pub fn with_tip_at_the_start( &self, tip_shape: VectorObjectBuilder, ) -> VectorObjectBuilder
Creates a VectorObjectBuilder with the line’s points and a tip at the start.
Sourcepub fn with_tip_at_the_end(
&self,
tip_shape: VectorObjectBuilder,
) -> VectorObjectBuilder
pub fn with_tip_at_the_end( &self, tip_shape: VectorObjectBuilder, ) -> VectorObjectBuilder
Creates a VectorObjectBuilder with the line’s points and a tip at the end.
Sourcepub fn with_tips_at_both_ends(
&self,
tip_shape: VectorObjectBuilder,
) -> VectorObjectBuilder
pub fn with_tips_at_both_ends( &self, tip_shape: VectorObjectBuilder, ) -> VectorObjectBuilder
Creates a VectorObjectBuilder with the line’s points and tips at both ends.
Trait Implementations§
Source§impl FromWasmAbi for Line
impl FromWasmAbi for Line
Source§impl IntoWasmAbi for Line
impl IntoWasmAbi for Line
Source§impl LongRefFromWasmAbi for Line
impl LongRefFromWasmAbi for Line
Source§impl OptionFromWasmAbi for Line
impl OptionFromWasmAbi for Line
Source§impl OptionIntoWasmAbi for Line
impl OptionIntoWasmAbi for Line
Source§impl RefFromWasmAbi for Line
impl RefFromWasmAbi for Line
Source§impl RefMutFromWasmAbi for Line
impl RefMutFromWasmAbi for Line
Source§impl Tipable for Line
impl Tipable for Line
fn angle_at_end(&self) -> f32
fn angle_at_start(&self) -> f32
fn end(&self) -> Point2D
fn start(&self) -> Point2D
fn tip_at_end(&self, shape: VectorObjectBuilder) -> VectorObjectBuilder
fn tip_at_start(&self, shape: VectorObjectBuilder) -> VectorObjectBuilder
Source§impl TryFromJsValue for Line
impl TryFromJsValue for Line
Source§impl VectorFromWasmAbi for Line
impl VectorFromWasmAbi for Line
Source§impl VectorIntoWasmAbi for Line
impl VectorIntoWasmAbi for Line
impl Copy for Line
impl StructuralPartialEq for Line
impl SupportsConstructor for Line
impl SupportsInstanceProperty for Line
impl SupportsStaticProperty for Line
Auto Trait Implementations§
impl Freeze for Line
impl RefUnwindSafe for Line
impl Send for Line
impl Sync for Line
impl Unpin for Line
impl UnwindSafe for Line
Blanket Implementations§
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