pub struct RoomSimulation {
pub room: RoomGeometry,
pub sources: Vec<Source>,
pub listening_positions: Vec<Point3D>,
pub frequencies: Vec<f64>,
pub boundaries: BoundaryConfig,
pub speed_of_sound: f64,
}Expand description
Room acoustics simulation configuration
Fields§
§room: RoomGeometryRoom geometry
sources: Vec<Source>Sound sources
listening_positions: Vec<Point3D>Listening positions
frequencies: Vec<f64>Frequencies to simulate
boundaries: BoundaryConfigBoundary conditions
speed_of_sound: f64Speed of sound (m/s)
Implementations§
Source§impl RoomSimulation
impl RoomSimulation
Sourcepub fn new(
room: RoomGeometry,
sources: Vec<Source>,
listening_positions: Vec<Point3D>,
) -> RoomSimulation
pub fn new( room: RoomGeometry, sources: Vec<Source>, listening_positions: Vec<Point3D>, ) -> RoomSimulation
Create a new simulation with default frequency range
Sourcepub fn with_frequencies(
room: RoomGeometry,
sources: Vec<Source>,
listening_positions: Vec<Point3D>,
min_freq: f64,
max_freq: f64,
num_points: usize,
) -> RoomSimulation
pub fn with_frequencies( room: RoomGeometry, sources: Vec<Source>, listening_positions: Vec<Point3D>, min_freq: f64, max_freq: f64, num_points: usize, ) -> RoomSimulation
Create simulation with custom frequency configuration
Sourcepub fn wavenumber(&self, frequency: f64) -> f64
pub fn wavenumber(&self, frequency: f64) -> f64
Calculate wavenumber k = 2πf/c
Trait Implementations§
Source§impl Clone for RoomSimulation
impl Clone for RoomSimulation
Source§fn clone(&self) -> RoomSimulation
fn clone(&self) -> RoomSimulation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RoomSimulation
impl Debug for RoomSimulation
Source§impl<'de> Deserialize<'de> for RoomSimulation
impl<'de> Deserialize<'de> for RoomSimulation
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<RoomSimulation, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<RoomSimulation, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for RoomSimulation
impl Serialize for RoomSimulation
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for RoomSimulation
impl RefUnwindSafe for RoomSimulation
impl Send for RoomSimulation
impl Sync for RoomSimulation
impl Unpin for RoomSimulation
impl UnsafeUnpin for RoomSimulation
impl UnwindSafe for RoomSimulation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more