pub struct SideState { /* private fields */ }Implementations§
Source§impl SideState
impl SideState
pub fn new(value: SideValue) -> Self
pub const fn target(&self) -> SideValue
pub fn show(&mut self, now: Instant)
pub fn hide(&mut self, now: Instant)
pub fn set_target(&mut self, target: SideValue, now: Instant)
pub fn advance(&mut self, now: Instant) -> bool
pub fn is_animating(&self) -> bool
pub fn visibility_progress(&self) -> f32
pub fn translation_fraction(&self, side: Side) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SideState
impl RefUnwindSafe for SideState
impl Send for SideState
impl Sync for SideState
impl Unpin for SideState
impl UnsafeUnpin for SideState
impl UnwindSafe for SideState
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