pub struct Surface {
pub color: Color,
pub text: Color,
pub text_variant: Color,
pub container: SurfaceContainer,
}Fields§
§color: Color§text: Color§text_variant: Color§container: SurfaceContainerTrait Implementations§
Source§impl Animate for Surface
impl Animate for Surface
Source§fn components() -> usize
fn components() -> usize
The number if animatable components in the type. Read more
Source§fn update(&mut self, components: &mut impl Iterator<Item = f32>)
fn update(&mut self, components: &mut impl Iterator<Item = f32>)
Update the type with the next set of components. Read more
impl Copy for Surface
impl StructuralPartialEq for Surface
Auto Trait Implementations§
impl Freeze for Surface
impl RefUnwindSafe for Surface
impl Send for Surface
impl Sync for Surface
impl Unpin for Surface
impl UnsafeUnpin for Surface
impl UnwindSafe for Surface
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
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Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.