pub struct Inverse {
pub inverse_surface: Color,
pub inverse_surface_text: Color,
pub inverse_primary: Color,
}Fields§
§inverse_surface: Color§inverse_surface_text: Color§inverse_primary: ColorTrait Implementations§
Source§impl Animate for Inverse
impl Animate for Inverse
Source§fn components() -> usize
fn components() -> usize
The number if animatable components in the type. Read more
Source§fn update(&mut self, components: &mut impl Iterator<Item = f32>)
fn update(&mut self, components: &mut impl Iterator<Item = f32>)
Update the type with the next set of components. Read more
impl Copy for Inverse
impl StructuralPartialEq for Inverse
Auto Trait Implementations§
impl Freeze for Inverse
impl RefUnwindSafe for Inverse
impl Send for Inverse
impl Sync for Inverse
impl Unpin for Inverse
impl UnsafeUnpin for Inverse
impl UnwindSafe for Inverse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
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Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.