pub struct IndeterminateState { /* private fields */ }Expand description
A clock-backed state for indeterminate canvas indicators.
Implementations§
Source§impl IndeterminateState
impl IndeterminateState
Sourcepub fn new(started_at: Instant) -> Self
pub fn new(started_at: Instant) -> Self
Creates a new indeterminate animation state.
Examples found in repository?
examples/showcase/app.rs (lines 209-211)
173 fn default() -> Self {
174 Self {
175 navigation: navigation::NavigationState::new(ShowcasePage::Inputs),
176 window_size: Size::new(1080.0, 980.0),
177 count: 0,
178 note: String::new(),
179 editor_content: material::widget::text_editor::Content::with_text(
180 "Material 3 multi-line text editor",
181 ),
182 select_choice: Some("Assist"),
183 combobox_options: material::widget::combobox::State::with_selection(
184 vec!["Assist", "Suggestion", "Filter"],
185 Some(&"Suggestion"),
186 ),
187 combobox_choice: Some("Suggestion"),
188 combobox_input: String::new(),
189 search_query: String::new(),
190 date_picker: material::widget::picker::DatePickerState::new(
191 material::widget::picker::Date::new(2026, 7, 4),
192 ),
193 date_range_picker: material::widget::picker::DateRangePickerState::new(
194 material::widget::picker::Date::new(2026, 7, 4),
195 material::widget::picker::Date::new(2026, 7, 10),
196 ),
197 time_picker: material::widget::picker::TimePickerState::new(14, 30, false),
198 progress: 42.0,
199 enabled: true,
200 radio_choice: Some(RadioChoice::Standard),
201 segment_choice: SegmentChoice::List,
202 segment_state: material::widget::segmented_button::State::new(
203 SegmentChoice::List.index(),
204 ),
205 primary_tab: TabChoice::Inputs,
206 primary_tab_state: material::widget::tabs::State::new(TabChoice::Inputs.index()),
207 secondary_tab: TabChoice::Controls,
208 secondary_tab_state: material::widget::tabs::State::new(TabChoice::Controls.index()),
209 progress_animation: material::widget::progress_bar::IndeterminateState::new(
210 Instant::now(),
211 ),
212 alert_dialog: material::widget::dialog::Transition::default(),
213 snackbar: material::widget::snackbar::Transition::default(),
214 theme_controller: theme_picker::ThemeController::default(),
215 }
216 }Sourcepub fn advance(&mut self, now: Instant)
pub fn advance(&mut self, now: Instant)
Advances the state to now.
Examples found in repository?
examples/showcase/app.rs (line 365)
233fn update(state: &mut Showcase, message: Message) -> Task<Message> {
234 match message {
235 Message::Navigate(page) => {
236 state
237 .navigation
238 .select(page, Instant::now(), state.adaptive_navigation_layout());
239 Task::none()
240 }
241 Message::Increment => {
242 state.count += 1;
243 Task::none()
244 }
245 Message::Decrement => {
246 state.count -= 1;
247 Task::none()
248 }
249 Message::TextChanged(note) => {
250 state.note = note;
251 Task::none()
252 }
253 Message::EditorAction(action) => {
254 state.editor_content.perform(action);
255 Task::none()
256 }
257 Message::SelectChanged(choice) => {
258 state.select_choice = Some(choice);
259 Task::none()
260 }
261 Message::ComboboxSelected(choice) => {
262 state.combobox_choice = Some(choice);
263 state.combobox_input.clear();
264 state.combobox_options.set_selection(Some(&choice));
265 Task::none()
266 }
267 Message::ComboboxInputChanged(input) => {
268 state.combobox_options.set_input(input.clone());
269 state.combobox_input = input;
270 state.combobox_choice = None;
271 Task::none()
272 }
273 Message::SearchChanged(query) => {
274 state.search_query = query;
275 Task::none()
276 }
277 Message::DatePickerChanged(action) => state.date_picker.update_and_scroll(action),
278 Message::DateRangePickerChanged(action) => {
279 state.date_range_picker.update_and_scroll(action)
280 }
281 Message::TimePickerChanged(action) => {
282 state.time_picker.update(action);
283 Task::none()
284 }
285 Message::SliderChanged(progress) => {
286 state.progress = progress;
287 Task::none()
288 }
289 Message::EnabledChanged(enabled) => {
290 state.enabled = enabled;
291 Task::none()
292 }
293 Message::ChoiceSelected(choice) => {
294 state.radio_choice = Some(choice);
295 Task::none()
296 }
297 Message::SegmentSelected(choice) => {
298 state.segment_choice = choice;
299 state.segment_state.select(choice.index(), Instant::now());
300 Task::none()
301 }
302 Message::PrimaryTabSelected(choice) => {
303 state.primary_tab = choice;
304 state.primary_tab_state.select(
305 choice.index(),
306 Instant::now(),
307 material::widget::tabs::Variant::Primary,
308 );
309 Task::none()
310 }
311 Message::SecondaryTabSelected(choice) => {
312 state.secondary_tab = choice;
313 state.secondary_tab_state.select(
314 choice.index(),
315 Instant::now(),
316 material::widget::tabs::Variant::Secondary,
317 );
318 Task::none()
319 }
320 Message::MenuPressed => {
321 state.navigation.toggle_menu_now();
322 Task::none()
323 }
324 Message::DialogOpened => {
325 state.alert_dialog.show(Instant::now());
326 Task::none()
327 }
328 Message::DialogDismissed => {
329 state.alert_dialog.dismiss(Instant::now());
330 Task::none()
331 }
332 Message::DialogConfirmed => {
333 state.alert_dialog.dismiss(Instant::now());
334 state.count += 1;
335 Task::none()
336 }
337 Message::ShowSnackbar => {
338 state.snackbar.show(Instant::now());
339 Task::none()
340 }
341 Message::SnackbarUndo => {
342 state.count -= 1;
343 state.snackbar.dismiss(Instant::now());
344 Task::none()
345 }
346 Message::WindowResized(size) => {
347 state.window_size = size;
348 Task::none()
349 }
350 Message::ThemeChanged(action) => {
351 state.theme_controller.update(
352 action,
353 state.window_size,
354 theme_picker::bottom_margin(state.adaptive_navigation_layout()),
355 Instant::now(),
356 );
357 Task::none()
358 }
359 Message::Frame(now) => {
360 let _ = state.theme_controller.advance(now);
361 let _ = state.navigation.advance(now);
362 let _ = state.segment_state.advance(now);
363 let _ = state.primary_tab_state.advance(now);
364 let _ = state.secondary_tab_state.advance(now);
365 state.progress_animation.advance(now);
366 let _ = state.alert_dialog.advance(now);
367 let _ = state.snackbar.advance(now);
368 let _ = state.date_picker.advance(now);
369 let _ = state.date_range_picker.advance(now);
370 let _ = state.time_picker.advance(now);
371 Task::none()
372 }
373 }
374}Sourcepub fn linear_phase(&self) -> f32
pub fn linear_phase(&self) -> f32
Returns the current phase for Material linear progress keyframes.
Examples found in repository?
examples/showcase/pages/feedback.rs (line 21)
17fn progress_indicators(state: &Showcase) -> material::Element<'_, Message> {
18 use material::widget::progress_bar::{self, LinearProgressMode, LoadingIndicatorMode};
19
20 let progress = state.progress / 100.0;
21 let linear_phase = state.progress_animation.linear_phase();
22 let loading_phase = state.progress_animation.loading_phase();
23
24 page::dense_stack([
25 page::labeled_value_row("Determinate", format!("{:.0}%", state.progress)).into(),
26 material::widget::slider::continuous(0.0..=100.0, state.progress, Message::SliderChanged)
27 .step(1.0)
28 .into(),
29 progress_bar::linear(LinearProgressMode::determinate(progress, linear_phase)).into(),
30 progress_bar::linear(LinearProgressMode::indeterminate(linear_phase)).into(),
31 page::indicator_row([
32 progress_bar::loading(LoadingIndicatorMode::indeterminate(loading_phase)).into(),
33 progress_bar::loading(LoadingIndicatorMode::contained_indeterminate(loading_phase))
34 .into(),
35 ])
36 .into(),
37 ])
38 .into()
39}Sourcepub fn color_phase(&self) -> f32
pub fn color_phase(&self) -> f32
Returns the slower phase used by the four-color linear progress cycle.
Sourcepub fn loading_phase(&self) -> f32
pub fn loading_phase(&self) -> f32
Returns the current phase for expressive loading indicator rotation.
Examples found in repository?
examples/showcase/pages/feedback.rs (line 22)
17fn progress_indicators(state: &Showcase) -> material::Element<'_, Message> {
18 use material::widget::progress_bar::{self, LinearProgressMode, LoadingIndicatorMode};
19
20 let progress = state.progress / 100.0;
21 let linear_phase = state.progress_animation.linear_phase();
22 let loading_phase = state.progress_animation.loading_phase();
23
24 page::dense_stack([
25 page::labeled_value_row("Determinate", format!("{:.0}%", state.progress)).into(),
26 material::widget::slider::continuous(0.0..=100.0, state.progress, Message::SliderChanged)
27 .step(1.0)
28 .into(),
29 progress_bar::linear(LinearProgressMode::determinate(progress, linear_phase)).into(),
30 progress_bar::linear(LinearProgressMode::indeterminate(linear_phase)).into(),
31 page::indicator_row([
32 progress_bar::loading(LoadingIndicatorMode::indeterminate(loading_phase)).into(),
33 progress_bar::loading(LoadingIndicatorMode::contained_indeterminate(loading_phase))
34 .into(),
35 ])
36 .into(),
37 ])
38 .into()
39}Sourcepub const fn is_animating(&self) -> bool
pub const fn is_animating(&self) -> bool
Indeterminate indicators animate for as long as they are displayed.
Examples found in repository?
examples/showcase/app.rs (line 395)
380fn subscription(state: &Showcase) -> Subscription<Message> {
381 let mut subscriptions =
382 vec![iced::window::resize_events().map(|(_id, size)| Message::WindowResized(size))];
383
384 if state.theme_controller.is_animating()
385 || state.navigation.is_animating()
386 || state.segment_state.is_animating()
387 || state.primary_tab_state.is_animating()
388 || state.secondary_tab_state.is_animating()
389 || state.alert_dialog.is_animating()
390 || state.snackbar.is_active()
391 || state.date_picker.is_animating()
392 || state.date_range_picker.is_animating()
393 || state.time_picker.is_animating()
394 || (state.navigation.selected() == ShowcasePage::Feedback
395 && state.progress_animation.is_animating())
396 {
397 subscriptions.push(iced::window::frames().map(Message::Frame));
398 }
399
400 Subscription::batch(subscriptions)
401}Trait Implementations§
Source§impl Clone for IndeterminateState
impl Clone for IndeterminateState
Source§fn clone(&self) -> IndeterminateState
fn clone(&self) -> IndeterminateState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for IndeterminateState
impl Debug for IndeterminateState
Auto Trait Implementations§
impl Freeze for IndeterminateState
impl RefUnwindSafe for IndeterminateState
impl Send for IndeterminateState
impl Sync for IndeterminateState
impl Unpin for IndeterminateState
impl UnsafeUnpin for IndeterminateState
impl UnwindSafe for IndeterminateState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.