Crate matchbox_socket

Crate matchbox_socket 

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§Matchbox

crates.io MIT/Apache 2.0 crates.io docs.rs

Painless peer-to-peer WebRTC networking for rust’s native and wasm applications.

The goal of the Matchbox project is to enable udp-like, unordered, unreliable p2p connections in web browsers or native to facilitate low-latency multiplayer games.

Matchbox supports both unreliable and reliable data channels, with configurable ordering guarantees and variable packet retransmits.

The Matchbox project contains:

  • matchbox_socket: A socket abstraction for Wasm or Native, with:

    • ggrs: A feature providing a ggrs compatible socket.
  • matchbox_signaling: A signaling server library, with ready to use examples

  • matchbox_server: A ready to use full-mesh signalling server

  • bevy_matchbox: A matchbox_socket integration for the Bevy game engine

    bevybevy_matchbox
    0.170.13, main
    0.160.12
    0.150.11
    0.140.10
    0.130.9
    0.120.8
    0.110.7
    0.100.6
    < 0.9Unsupported

§Examples

§How it works

Connection

WebRTC allows direct connections between peers, but in order to establish those connections, some kind of signaling service is needed. matchbox_server is such a service. Once the connections are established, however, data will flow directly between peers, and no traffic will go through the signaling server.

The signaling service needs to run somewhere all clients can reach it over http or https connections. In production, this usually means the public internet.

When a client wants to join a p2p (mesh) network, it connects to the signaling service. The signaling server then notifies the peers that have already connected about the new peer (sends a NewPeer event).

Peers then negotiate a connection through the signaling server. The initiator sends an “offer” and the recipient responds with an “answer.” Once peers have enough information relayed, a RTCPeerConnection is established for each peer, which comes with one or more data channels.

All of this, however, is hidden from rust application code. All you will need to do on the client side, is:

  • Create a new socket, and give it a signaling server url
  • .await the message loop future that processes new messages.
    • If you are using Bevy, this is done automatically by bevy_matchbox (see the bevy_ggrs example).
    • Otherwise, if you are using WASM, wasm-bindgen-futures can help (see the simple example).
    • Alternatively, the future can be polled manually, i.e. once per frame.

You can hook into the lifecycle of your socket through the socket’s API, such as connection state changes. Similarly, you can send packets to peers using the socket through a simple, non-blocking method.

§Showcase

Projects using Matchbox:

§Contributing

PRs welcome!

If you have questions or suggestions, feel free to make an issue. There’s also a Discord channel if you want to get in touch.

§Thanks

  • A huge thanks to Ernest Wong for his Dango Tribute experiment! matchbox_socket is heavily inspired its wasm-bindgen server_socket and Matchbox would probably not exist without it.

§License

All code in this repository dual-licensed under either:

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Re-exports§

pub use async_trait;

Structs§

ChannelConfig
Configuration options for a data channel See also: https://developer.mozilla.org/en-US/docs/Web/API/RTCDataChannel
PeerId
The format for a peer signature given by the signaling server
RtcIceServerConfig
Configuration options for an ICE server connection. See also: https://developer.mozilla.org/en-US/docs/Web/API/RTCIceServer#example
WebRtcChannel
Used to send and receive packets on a given WebRTC channel. Must be created as part of a WebRtcSocket.
WebRtcSocket
Contains a set of WebRtcChannels and connection metadata.
WebRtcSocketBuilder
Builder for WebRtcSockets.

Enums§

ChannelError
An error that can occur when getting a socket’s channel through get_channel, take_channel or try_update_peers.
Error
Errors that can happen when using Matchbox sockets.
PeerSignal
Signals go from peer to peer via the signaling server
PeerState
The state of a connection to a peer
SignalingError
An error that can occur with WebRTC messaging. See [Signaller].

Traits§

Signaller
A signalling implementation.
SignallerBuilder
A builder that constructs a new Signaller from a room URL.

Type Aliases§

MessageLoopFuture
A future which runs the message loop for the socket and completes when the socket closes or disconnects
Packet
The raw format of data being sent and received.
PeerEvent
Events go from signaling server to peer
PeerRequest
Requests go from peer to signaling server