Struct mash::geometry::Triangle
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[src]
pub struct Triangle<V: Vertex> { pub vertices: [V; 3], }
A triangle.
Fields
vertices: [V; 3]
The vertices that make up the triangle.
Trait Implementations
impl<V: Debug + Vertex> Debug for Triangle<V>
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impl<V: PartialEq + Vertex> PartialEq for Triangle<V>
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fn eq(&self, __arg_0: &Triangle<V>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Triangle<V>) -> bool
This method tests for !=
.
impl<V: PartialOrd + Vertex> PartialOrd for Triangle<V>
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fn partial_cmp(&self, __arg_0: &Triangle<V>) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Triangle<V>) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Triangle<V>) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Triangle<V>) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Triangle<V>) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more