DeckList

Struct DeckList 

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pub struct DeckList { /* private fields */ }
Expand description

The game Marvel Snap allows sharing decks through the use of encoded strings. This simple crate supports both encoding and decoding of that data to support building other tools on top of the deck information.

It does not include actual card data to keep this library simple as cards are added to the pool frequently enough that this would get stale.

§Example (To Share)

use marvelsnapdeck::DeckList;

let mut list = DeckList::new();
list.set_name("Thanos".to_string());
list.set_cards(&["AntMan", "Agent13", "Quinjet", "Angela",
"Okoye", "Armor", "Falcon", "Mystique", "Lockjaw",
"KaZar", "DevilDinosaur", "Thanos"]);
let code = list.into_code().unwrap();

§Example (From Code)

use marvelsnapdeck::DeckList;

let clipboard = "...";
let mut list = DeckList::from_code(clipboard);

Implementations§

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impl DeckList

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pub fn new() -> Self

Create an empty DeckList to prepare

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pub fn set_name(&mut self, name: String)

Set the deck name visible to the player in game

§Example
use marvelsnapdeck::DeckList;

let mut list = DeckList::new();
list.set_name("Thanos".into());

assert_eq!(list.name(), "Thanos");
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pub fn name(&self) -> &str

Gets the deck name visible to the player in game

§Example
use marvelsnapdeck::DeckList;

let mut list = DeckList::new();
list.set_name("Thanos".into());

assert_eq!(list.name(), "Thanos");
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pub fn set_cards<T: AsRef<str> + Display>(&mut self, cards: &[T])

Set the list of cards.

§Example
use marvelsnapdeck::DeckList;

let mut list = DeckList::new();
list.set_cards(&["AntMan"]);

let output = list.cards();

assert_eq!(output[0], "AntMan");
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pub fn cards(&self) -> Vec<String>

Get list of cards as a vector of strings

§Example
use marvelsnapdeck::DeckList;

let mut list = DeckList::new();
list.set_cards(&["AntMan"]);

let output = list.cards();

assert_eq!(output[0], "AntMan");
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pub fn from_code<T: AsRef<[u8]>>(code: T) -> Result<Self, DeckListError>

Convert a string copied from Marvel Snap into a DeckList.

§Panics

Panics if the code cannot be resolved into a valid DeckList struct.

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pub fn into_code(&self) -> Result<String, DeckListError>

Converts DeckList into a string for pasting into Marvel Snap

For a complete deck, make sure to set both the deck name and include 12 valid cards. For simplicity, this library does not validate if the cards exist in the game.

§Example
use marvelsnapdeck::DeckList;

let mut list = DeckList::new();
list.set_name("Thanos".to_string());
list.set_cards(&["AntMan", "Agent13", "Quinjet", "Angela",
"Okoye", "Armor", "Falcon", "Mystique", "Lockjaw",
"KaZar", "DevilDinosaur", "Thanos"]);
let code = list.into_code().unwrap();
§Panics

Panics if the underlying card list fails to encode as a string

Trait Implementations§

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impl Clone for DeckList

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fn clone(&self) -> DeckList

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DeckList

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DeckList

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fn default() -> DeckList

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for DeckList

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for DeckList

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fn eq(&self, other: &DeckList) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for DeckList

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for DeckList

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,