pub struct Spritesheet { /* private fields */ }
Implementations§
Source§impl Spritesheet
impl Spritesheet
pub fn new( sprites: BTreeMap<String, Sprite>, references: MultiMap<String, String>, sdf: bool, ) -> Option<Spritesheet>
pub fn build() -> SpritesheetBuilder
Sourcepub fn encode_png(&self) -> Result<Vec<u8>, SpreetError>
pub fn encode_png(&self) -> Result<Vec<u8>, SpreetError>
Encode the spritesheet to the in-memory PNG image.
The spritesheet
Pixmap
is converted to an in-memory PNG, optimised using the oxipng
library.
The spritesheet will match an index that can be retrieved with Self::get_index
.
Sourcepub fn save_spritesheet<P>(&self, path: P) -> Result<(), SpreetError>
pub fn save_spritesheet<P>(&self, path: P) -> Result<(), SpreetError>
Saves the spritesheet to a local file named path
.
A spritesheet, called an image file in the Mapbox Style Specification, is a PNG image
containing all the individual sprite images. The spritesheet
Pixmap
is converted to an
in-memory PNG, optimised using the oxipng
library, and saved to a local file.
The spritesheet will match an index file that can be saved with Self::save_index
.
Sourcepub fn get_index(&self) -> &BTreeMap<String, SpriteDescription>
pub fn get_index(&self) -> &BTreeMap<String, SpriteDescription>
Get the sprite_index
that can be serialized to JSON.
An index file is defined in the Mapbox Style Specification as a JSON document containing a description of each sprite within a spritesheet. It contains the width, height, x and y positions, and pixel ratio of the sprite.
The index file will match a spritesheet that can be saved with Self::save_spritesheet
.
Sourcepub fn save_index(
&self,
file_name_prefix: &str,
minify: bool,
) -> Result<(), Error>
pub fn save_index( &self, file_name_prefix: &str, minify: bool, ) -> Result<(), Error>
Saves the sprite_index
to a local file named file_name_prefix
+ “.json”.
An index file is defined in the Mapbox Style Specification as a JSON document containing a description of each sprite within a spritesheet. It contains the width, height, x and y positions, and pixel ratio of the sprite.
The index file will match a spritesheet that can be saved with Self::save_spritesheet
.
Auto Trait Implementations§
impl Freeze for Spritesheet
impl RefUnwindSafe for Spritesheet
impl Send for Spritesheet
impl Sync for Spritesheet
impl Unpin for Spritesheet
impl UnwindSafe for Spritesheet
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