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Crate maplibre_native

Crate maplibre_native 

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§MapLibre-native-rs

GitHub crates.io version docs.rs crates.io license CI build

Rust bindings to the MapLibre Native map rendering engine.

§Usage

We use maplibre-natives’ “core library”, a static, pre-compiled library. We also allow you to compile this yourself. Instructions for this are below.

§Backend Features

This crate supports multiple rendering backends:

  • vulkan (default on Linux/Windows): cargo build --features vulkan
  • opengl (cross-platform): cargo build --features opengl
  • metal (default on macOS/iOS): cargo build --features metal

If no feature is specified, the crate will automatically select the platform-appropriate default backend.

We also support the following other features:

At its core, we work as follows:

use maplibre_native::{ImageRendererBuilder, Image};
use std::num::NonZeroU32;

let mut renderer = ImageRendererBuilder::new()
                      .with_size(NonZeroU32::new(512).unwrap(),NonZeroU32::new(512).unwrap())
                      .build_static_renderer();
renderer.load_style_from_url(&"https://demotiles.maplibre.org/style.json".parse().unwrap());
let image: Image = renderer.render_static(0.0, 0.0, 0.0, 0.0, 0.0).unwrap();

// Access the underlying ImageBuffer for all operations
let img_buffer = image.as_image();
println!("Image dimensions: {}x{}", img_buffer.width(), img_buffer.height());
img_buffer.save("map.png").unwrap();

TIP: Next to the static rendering map mode, we also have continous and a tile based one. Continous is desiged to be interactive, while the tile based one is primarily for tile servers

§Platform Support

The following platform and rendering-API combinations are supported and tested in CI:

PlatformMetalVulkanOpenGL
Linux x86
Linux ARM
Windows x86🟨🟨
Windows ARM🟨🟨
macOS ARM1
✅ = IS supported and tested in CI 🟨 = SHOULD be supported, but currently is not ❌ = Not possible

§Dependencies

This command will install the required dependencies on Linux or macOS for the vulkan backend. You may also use it with opengl parameter on Linux. It is OK to run this command multiple times for each backend.

just install-dependencies vulkan

§Getting the core library

Since we wrap the Maplibre native library, we need this and its headers to be included.

By default the library will be downloaded and build locally during the build process of maplibre-native-rs.

We can get the library and headers from two places:

  • default: library will be downloaded and build locally during the build process of maplibre-native-rs The specific version is controllable from the `build.rs` file.
  • downloaded from the releases page

    The specific version of MapLibre Native used is controlled by package.metadata.mln.release in Cargo.toml. This dependency is automatically updated via a GitHub workflow on the 1st of each month repository. A pull request is created if an update is available.

  • if the env vars MLN_PRECOMPILEMLN_CORE_LIBRARY_PATH and MLN_CORE_HEADERS_PATH are set: from local disk via the environment variables

    If you don’t want to allow network access during buildscript execution, we allow you to download the release and tell us where you have downloaded the contents. You can also build from source by following the steps that maplibre-native does in CI to produce the artefacts.

§Development

  • This project is easier to develop with just, a modern alternative to make. Install it with cargo install just.
  • To get a list of available commands, run just.
  • To run tests, use just test.

§Getting Involved

Join the #maplibre-martin slack channel at OSMUS – automatic invite is at https://slack.openstreetmap.us/

§License

Licensed under either of

§Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual-licensed as above, without any additional terms or conditions.

§MapLibre Native Licence

This crate incorporates MapLibre Native assets during compilation by downloading and statically linking them. As a result, any project using this crate must comply with the MapLibre Native License (BSD 2-Clause) requirements for binary distribution. This includes providing proper attribution and including the license text with your distributed binaries or source code.


  1. Vulkan support on macos is provided via MoltenVK. There is a slight performance overhead for this with little upsides. Both Metal and Vulkan run through the same extensive test suite upstream. You can use Vulkan if you find a bug in the Metal implementation until we have fixed it upstream. 

Modules§

callbacks
Callback types used by the renderer event API.
layers
FFI bindings for map layer operations.
style
Style abstractions for sources, layers, and images.
tile_server_options
Tile server options builder.

Structs§

Continuous
Internal state type to render continuously
GeoJsonSource
A GeoJSON source for rendering geographic data.
Height
A height value
Image
A rendered map image.
ImageRenderer
Configuration options for a tile server.
ImageRendererBuilder
Builder for configuring ImageRenderer instances
Latitude
Latitude coordinate value.
Longitude
Longitude coordinate value.
MapDebugOptions
Debug visualization options for map rendering.
MapLoadError
Map loading error types.
MapMode
Map rendering mode configuration.
MapObserver
Object to modify the map observer callbacks
MapObserverCameraChangeMode
Camera change mode for map observer callbacks.
ResourceOptions
Resource Options
ScreenCoordinate
A position in screen coordinates
SingleThreadedRenderPool
A thread-safe rendering pool that serializes MapLibre Native tile rendering operations through a single worker thread.
Size
A size
SourceId
Stable source ID handle that can be used after a source object is moved.
Static
Internal state type to render a static map image.
Style
The style of the map
SymbolLayer
A symbol layer for rendering labels and icons on the map.
Tile
Internal state type to render a map tile.
Width
A width value
X
An x value
Y
An y value

Enums§

RenderingError
Errors that can occur during map rendering operations.
SingleThreadedRenderPoolError
Errors that can occur in the single-threaded render pool.
StyleLayer
A style layer for rendering.
StyleSource
A style source for rendering data layers.

Traits§

StyleSourceRef
Shared interface for style sources that expose a stable source ID.

Functions§

set_log_thread_enabled
Enable or disable the internal logging thread