pub struct Input {
pub keys: HashSet<KeyCode>,
pub key_just_pressed: HashSet<KeyCode>,
pub mouse_buttons: HashSet<MouseButton>,
pub mouse_button_just_pressed: HashSet<MouseButton>,
pub cursor_position: Vec2,
pub mouse_delta: Vec2,
/* private fields */
}Expand description
Manages the input from the user
Fields§
§keys: HashSet<KeyCode>§key_just_pressed: HashSet<KeyCode>§cursor_position: Vec2§mouse_delta: Vec2Implementations§
Source§impl Input
impl Input
pub fn handle_device_event(&mut self, event: &DeviceEvent)
Sourcepub fn handle_event(&mut self, event: &WindowEvent)
pub fn handle_event(&mut self, event: &WindowEvent)
Handles a winit input event
pub fn end_frame(&mut self)
Sourcepub fn set_cursor_locked(&mut self, locked: bool)
pub fn set_cursor_locked(&mut self, locked: bool)
Toggle cursor lock state
pub fn is_cursor_locked(&self) -> bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Input
impl !RefUnwindSafe for Input
impl Send for Input
impl Sync for Input
impl Unpin for Input
impl !UnwindSafe for Input
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