pub struct RigidBody3D {
pub transform: NodeTransform,
pub velocity: Vec3,
pub angular_velocity: Vec3,
/* private fields */
}Fields§
§transform: NodeTransform§velocity: Vec3§angular_velocity: Vec3Implementations§
Source§impl RigidBody3D
impl RigidBody3D
pub fn get_handle(&self) -> Option<RigidBodyHandle>
Trait Implementations§
Source§impl Buildable for RigidBody3D
impl Buildable for RigidBody3D
Source§type Builder = RigidBody3DBuilder
type Builder = RigidBody3DBuilder
Node Specific Builder
Source§impl Node for RigidBody3D
impl Node for RigidBody3D
Source§fn get_transform(&mut self) -> &mut NodeTransform
fn get_transform(&mut self) -> &mut NodeTransform
gets the transform of the node. Read more
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impl Freeze for RigidBody3D
impl RefUnwindSafe for RigidBody3D
impl Send for RigidBody3D
impl Sync for RigidBody3D
impl Unpin for RigidBody3D
impl UnwindSafe for RigidBody3D
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