pub struct Frame {
pub start_time: Instant,
pub fps: f32,
pub time_delta: Duration,
pub time_delta_f32: f32,
pub fixed_timestep: FixedTimeStep,
/* private fields */
}Expand description
Manages the frame per second of the game
Fields§
§start_time: Instantthe time when the game started
fps: f32the frames per second updated every second
time_delta: Durationthe time between the last frame and the current frame
time_delta_f32: f32delta time in seconds as a float
fixed_timestep: FixedTimeStepfixed timestep for fixed update events
Implementations§
Source§impl Frame
impl Frame
Sourcepub fn should_fixed_update(&mut self) -> bool
pub fn should_fixed_update(&mut self) -> bool
Checks if a fixed update should run and consumes the accumulator
Returns true if the accumulator has enough time for a fixed update step. Should be called in a while loop to handle multiple fixed updates per frame.
Sourcepub fn fixed_delta_time(&self) -> f32
pub fn fixed_delta_time(&self) -> f32
Returns the fixed delta time (1/60 of a second by default)
Trait Implementations§
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impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnwindSafe for Frame
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