pub struct WorldTransform {
pub position: Vec3,
pub rotation: Quat,
pub scale: Vec3,
pub matrix: Mat4,
}Expand description
represents a position in worldspace
Fields§
§position: Vec3position in worldspace
rotation: Quatrotation in worldspace
scale: Vec3scale in worldspace
matrix: Mat4matrix of the world position
Trait Implementations§
Source§impl Add for WorldTransform
impl Add for WorldTransform
Source§type Output = WorldTransform
type Output = WorldTransform
The resulting type after applying the
+ operator.Source§fn add(self, rhs: WorldTransform) -> <WorldTransform as Add>::Output
fn add(self, rhs: WorldTransform) -> <WorldTransform as Add>::Output
Performs the
+ operation. Read moreSource§impl Clone for WorldTransform
impl Clone for WorldTransform
Source§fn clone(&self) -> WorldTransform
fn clone(&self) -> WorldTransform
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for WorldTransform
impl Default for WorldTransform
Source§fn default() -> WorldTransform
fn default() -> WorldTransform
Returns the “default value” for a type. Read more
Source§impl From<NodeTransform> for WorldTransform
impl From<NodeTransform> for WorldTransform
Source§fn from(value: NodeTransform) -> WorldTransform
fn from(value: NodeTransform) -> WorldTransform
Converts to this type from the input type.
impl Copy for WorldTransform
Auto Trait Implementations§
impl Freeze for WorldTransform
impl RefUnwindSafe for WorldTransform
impl Send for WorldTransform
impl Sync for WorldTransform
impl Unpin for WorldTransform
impl UnwindSafe for WorldTransform
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