Enum map_parser::GameMode
source · [−]pub enum GameMode {
Keys4,
Keys7,
}Variants
Keys4
Keys7
Implementations
Trait Implementations
sourceimpl<'de> Deserialize<'de> for GameMode
impl<'de> Deserialize<'de> for GameMode
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for GameMode
impl Eq for GameMode
impl StructuralEq for GameMode
impl StructuralPartialEq for GameMode
Auto Trait Implementations
impl RefUnwindSafe for GameMode
impl Send for GameMode
impl Sync for GameMode
impl Unpin for GameMode
impl UnwindSafe for GameMode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.